Guardians of the Galaxy Vol. 2: behind the scenes By Ian Failes published 19 September 18 3D How Weta Digital created amazing visual effects for the Guardians.
Pose a character in ZBrush: 4 top tips By Maya Jermy published 14 September 18 3D Harness the tools of ZBrush to create interesting character poses.
How to make a Mandelbulb By Matt Ebb published 10 September 18 3D Quickly visualise a three-dimensional fractal in Houdini using an SDF.
7 tips for the perfect 3D gaming portfolio By Declan Paul published 23 August 18 3D Want to create a winning portfolio? Follow this top producer's advice.
Model a stormtrooper in Maya and ZBrush By Juan Martin Garcia Forn published 22 August 18 3D Learn to create a 3D model of the iconic Star Wars character.
Create a leather material in Substance Designer By Pietro Chiovaro published 21 August 18 3D A step-by-step guide to creating a simple yet realistic leather material.
Model 3D textures quickly with Normal maps By Mike Griggs published 20 August 18 3D Master the basics of Normal map modelling with these quick tips.
Modo 12 review By Mike Griggs published 17 August 18 3D The subdivision polygon modeller just about keeps up with the competition with this upgrade.
Take a rare peek inside Pixar By Rob Redman published 16 August 18 3D Explore the world's most infamous animation studio.
25 tips for Unreal Engine 4 By Alex Dracott published 16 August 18 3D Learn some of the best tips and tricks for lighting, texturing and rendering in Unreal Engine 4.
Build a complex 3D sci-fi scene in Blender By Manuel Grad published 10 August 18 3D Discover how to create a stunning sci-fi city scape.
Push start on your 3D video game career By Brad Thorne published 10 August 18 3D Get your foot in the door with practical advice and industry insight.
How to create a photorealistic room scene By David Throssell published 7 August 18 3D Render a realistic room scene in Redshift with this 13-step guide.
Create a tiles material in Substance Designer By Pietro Chiovaro published 31 July 18 3D Make gorgeous tiles in Substance Designer in just four steps.
ZBrush 2018 review By Glen Southern published 20 July 18 Review Pixologic's annual upgrade continues to hit new heights.
Master procedural modelling By Paul Roberts published 18 July 18 3D modelling Learn how to use modular geometry to create detailed architectural environments.
Get started with Diffuse By Mike Griggs published 13 July 18 3D Give your 3D objects an extra layer of realism with our introduction to Diffuse properties.
Scatter trees with V-Ray By Oscar Juárez published 12 July 18 3D Surround your 3D scene with a large, natural-looking forest using VRayInstancer.
5 legal terms every designer needs to know By Cirstyn Bech-Yagher published 10 July 18 Career We lift the lid on copyright law and reveal five must-know terms.
Substance Painter 2018 review By Mike Griggs published 6 July 18 3D Will this update help the texture-painting software win even more users?